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HCI
2011
12 years 11 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
SEKE
2010
Springer
13 years 6 months ago
MMWA-ae: boosting knowledge from Multimodal Interface Design, Reuse and Usability Evaluation
The technological progress designing new devices and the scientific growth in the field of Human-Computer Interaction are enabling new interaction modalities to move from resear...
Americo Talarico Neto, Renata Pontin M. Fortes, Ra...
GAMESEC
2010
139views Game Theory» more  GAMESEC 2010»
13 years 5 months ago
Design of Network Topology in an Adversarial Environment
We study the strategic interaction between a network manager whose goal is to choose (as communication infrastructure) a spanning tree of a network given as an undirected graph, an...
Assane Gueye, Jean C. Walrand, Venkat Anantharam
CHI
2009
ACM
14 years 2 months ago
Interactivity attributes: a new way of thinking and describing interactivity
We propose a new perspective, seeing interactivity that is the immaterial part of an interactive artifact as something concretely describable and perceivable as we do with physica...
Youn-Kyung Lim, Sang-Su Lee, Kwang-young Lee
IAT
2010
IEEE
13 years 5 months ago
Modular JADE Agents Design and Implementation Using ASEME
ASEME is an emerging Agent Oriented Software Engineering (AOSE) methodology. The Model-Driven Engineering (MDE) paradigm encourages software modelers to automate the transition of...
Nikolaos I. Spanoudakis, Pavlos Moraitis