Sciweavers

8624 search results - page 56 / 1725
» Designing example-critiquing interaction
Sort
View
HCI
2009
13 years 5 months ago
Interactive Game Based Learning: Advantages and Disadvantages
Abstract. Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By intera...
Margit Pohl, Markus Rester, Peter Judmaier
CHI
2011
ACM
12 years 11 months ago
Things that hover: interaction with tiny battery-less robots on desktop
This paper presents computationally and physically augmented desktop objects - “Things that hover” - that is capable of moving autonomously on desktop, and discusses about tec...
Takashi Miyaki, Yong Ding, Behnam Banitalebi, Mich...
ICIP
2010
IEEE
13 years 5 months ago
Interactive graph cut segmentation of touching neuronal structures from electron micrographs
A novel interactive segmentation framework comprising of a two stage s-t mincut is proposed. The framework has been designed keeping in mind the need to segment touching neuronal ...
Vignesh Jagadeesh, B. S. Manjunath
FLAIRS
2009
13 years 5 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
HCI
2009
13 years 5 months ago
The 'H' in HCI: Enhancing Perception of Interaction through the Performative
Abstract. Motion sensing technologies are well developed at the biomechanical (motion capture) and geo-locative (GPS) scales. However, there are many degrees of scale between these...
Simon Biggs, Mariza Dima, Henrik Ekeus, Sue Hawksl...