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» Designing for all users: including the odd users
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CHI
2010
ACM
14 years 3 months ago
Faster progress bars: manipulating perceived duration with visual augmentations
Human perception of time is fluid, and can be manipulated in purposeful and productive ways. In this note, we propose and evaluate variations on two visual designs for progress ba...
Chris Harrison, Zhiquan Yeo, Scott E. Hudson
CHI
2010
ACM
14 years 2 months ago
Clutching at straws: using tangible interaction to provide non-visual access to graphs
We present a tangible user interface (TUI) called Tangible Graph Builder, that has been designed to allow visually impaired users to access graph and chart-based data. We describe...
David K. McGookin, Euan Robertson, Stephen A. Brew...
AVI
2008
13 years 11 months ago
Balancing physical and digital properties in mixed objects
Mixed interactive systems seek to smoothly merge physical and digital worlds. In this paper we focus on mixed objects that take part in the interaction. Based on our Mixed Interac...
Céline Coutrix, Laurence Nigay
CHI
2007
ACM
14 years 9 months ago
Keystroke-level model for advanced mobile phone interaction
The design of applications using mobile devices needs a different quality assessment than those known for desktop applications. Of the many aspects that have to be taken into acco...
Paul Holleis, Friederike Otto, Heinrich Hussmann, ...
CHI
2006
ACM
14 years 9 months ago
Motivating participation by displaying the value of contribution
One of the important challenges faced by designers of online communities is eliciting sufficent contributions from community members. Users in online communities may have difficul...
Al Mamunur Rashid, Kimberly S. Ling, Regina D. Tas...