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» Designing for experiences: randomness as a resource
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RECOMB
2001
Springer
14 years 8 months ago
Finding motifs using random projections
motif discovery problem abstracts the task of discovering short, conserved sites in genomic DNA. Pevzner and Sze recently described a precise combinatorial formulation of motif di...
Jeremy Buhler, Martin Tompa
CVPR
2009
IEEE
15 years 2 months ago
A Revisit of Generative Model for Automatic Image Annotation using Markov Random Fields
Much research effort on Automatic Image Annotation (AIA) has been focused on Generative Model, due to its well formed theory and competitive performance as compared with many we...
Yu Xiang (Fudan University), Xiangdong Zhou (Fudan...
TSI
2008
135views more  TSI 2008»
13 years 7 months ago
Jade, un environnement d'administration autonome
This paper presents the design, implementation and evaluation of Jade, an environment for autonomic management of legacy software infrastructures. This environment relies on two ma...
Noel De Palma, Sara Bouchenak, Fabienne Boyer, Dan...
GECCO
2006
Springer
145views Optimization» more  GECCO 2006»
13 years 11 months ago
Multi-objective genetic algorithms for pipe arrangement design
This paper presents an automatic design method for piping arrangement. A pipe arrangement design problem is proposed for a space in which many pipes and objects co-exist. This pro...
Satoshi Ikehira, Hajime Kimura
HCI
2009
13 years 5 months ago
User Centered Design of a Learning Object Repository
This work outlines the design process of a user centered learning object repository. A repository should foster the development and acquisition of both generic and specific informa...
Núria Ferran, Ana-Elena Guerrero-Rold&aacut...