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IAAI
2003
15 years 6 months ago
Teachable Agents: Learning by Teaching Environments for Science Domains
The crisis in science education and the need for innovative computer-based learning environments has prompted us to develop a multi-agent system, Betty’s Brain that implements t...
Krittaya Leelawong, Karun Viswanath, Joan M. Davis...
GECCO
2008
Springer
196views Optimization» more  GECCO 2008»
15 years 5 months ago
ADANN: automatic design of artificial neural networks
In this work an improvement of an initial approach to design Artificial Neural Networks to forecast Time Series is tackled, and the automatic process to design Artificial Neural N...
Juan Peralta, Germán Gutiérrez, Arac...
TEI
2010
ACM
102views Hardware» more  TEI 2010»
15 years 11 months ago
Tangibles in the balance: a discovery learning task with physical or graphical materials
An assumption behind much work on the use of tangibles for learning is that there are individual cognitive benefits related to the physical manipulation of materials. However, pr...
Paul Marshall, Peter C.-H. Cheng, Rosemary Luckin
BMCBI
2006
137views more  BMCBI 2006»
15 years 4 months ago
A maximum likelihood framework for protein design
Background: The aim of protein design is to predict amino-acid sequences compatible with a given target structure. Traditionally envisioned as a purely thermodynamic question, thi...
Claudia L. Kleinman, Nicolas Rodrigue, Céci...
BCSHCI
2007
15 years 6 months ago
Lessons learned implementing an educational system in Second Life
Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard pla...
Richard Stephen Clavering, Andrew Robert Nicols