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CHI
2009
ACM
15 years 11 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
MSWIM
2009
ACM
15 years 11 months ago
A performance evaluation framework for fair solutions in ad hoc networks
Fairness in multihop ad hoc networks has received considerable attention in the literature. Many schemes have been proposed, which attempt to compute the “optimal” bit rates o...
Manos Dramitinos, Rémi Vannier, Isabelle Gu...
PLDI
2009
ACM
15 years 11 months ago
Dynamic software updates: a VM-centric approach
Software evolves to fix bugs and add features. Stopping and restarting programs to apply changes is inconvenient and often costly. Dynamic software updating (DSU) addresses this ...
Suriya Subramanian, Michael W. Hicks, Kathryn S. M...
PLDI
2009
ACM
15 years 11 months ago
Binary analysis for measurement and attribution of program performance
Modern programs frequently employ sophisticated modular designs. As a result, performance problems cannot be identified from costs attributed to routines in isolation; understand...
Nathan R. Tallent, John M. Mellor-Crummey, Michael...
SAC
2009
ACM
15 years 11 months ago
Applying latent dirichlet allocation to group discovery in large graphs
This paper introduces LDA-G, a scalable Bayesian approach to finding latent group structures in large real-world graph data. Existing Bayesian approaches for group discovery (suc...
Keith Henderson, Tina Eliassi-Rad
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