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AIPS
2011
13 years 2 months ago
Searching for Plans with Carefully Designed Probes
We define a probe to be a single action sequence computed greedily from a given state that either terminates in the goal or fails. We show that by designing these probes carefull...
Nir Lipovetzky, Hector Geffner
JCIT
2010
150views more  JCIT 2010»
13 years 5 months ago
Characteristic Description of Coupled Task Sets Based on Design Structure Matrix and Its Optimal Time and Efforts Solution by Ge
The complicated interactions among tasks lead to iterations in product design and development. To maintain the market share, enterprises should effectively manage their product de...
Ting-gui Chen, Chun-hua Ju
HCI
2011
13 years 2 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
MOBISYS
2008
ACM
14 years 10 months ago
Sherlock: automatically locating objects for humans
Over the course of a day a human interacts with tens or hundreds of individual objects. Many of these articles are nomadic, relying on human memory to manually index, inventory, o...
Aditya Nemmaluri, Mark D. Corner, Prashant J. Shen...
ACSC
2004
IEEE
14 years 2 months ago
A RMI Protocol for Aglets
Aglets is a mobile agent system that allows an agent to move with its code and execution state across the network to interact with other entities. Aglets utilizes Java RMI to supp...
Feng Lu, Kris Bubendorfer