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» Designing for totality of mobile and non-mobile interaction:...
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MHCI
2009
Springer
14 years 1 months ago
Poker surface: combining a multi-touch table and mobile phones in interactive card games
In this paper, we introduce the design and implementation of a digital card game that combines mobile phone gestures and multitouch tabletop interactions. Conceptually based on in...
Alireza Sahami Shirazi, Tanja Döring, Pouyan ...
CHI
2008
ACM
14 years 7 months ago
Sun dial: exploring techno-spiritual design through a mobile islamic call to prayer application
We present the design and formative evaluation of Sun Dial, an application that supports Muslims' prayer practices. We report on a study that involved identifying prayer as a...
Susan Wyche, Kelly E. Caine, Benjamin K. Davison, ...
WWW
2007
ACM
14 years 8 months ago
Communication as information-seeking: the case for mobile social software for developing regions
In this paper, we describe several findings from a multi-year, multi-method study of how information and communication technologies have been adopted and adapted in Central Asia. ...
Beth E. Kolko, Emma J. Rose, Erica J. Johnson
AVI
2008
13 years 9 months ago
A mixed-fidelity prototyping tool for mobile devices
In this paper we present a software framework which supports the construction of mixed-fidelity (from sketch-based to software) prototypes for mobile devices. The framework is ava...
Marco de Sá, Luís Carriço, Lu...
ACMACE
2005
ACM
14 years 29 days ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...