Ambient lifestyle feedback systems are embedded computer systems designed to motivate changes in a person's lifestyle by reflecting an interpretation of targeted behavior bac...
This paper debuts a novel application of speech recognition to foreign language learning. We present a generic framework for developing user-customizable card games designed to ai...
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
Abstract. We study the following problem in a sovereign informationsharing setting: How to ensure that the individual participants, driven solely by self-interest, will behave hone...