Sciweavers

3582 search results - page 107 / 717
» Designing games with a purpose
Sort
View
159
Voted
PUC
2011
15 years 16 days ago
A research methodology for evaluating location aware experiences
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...
135
Voted
ACMDIS
2000
ACM
15 years 10 months ago
On the Move with a Magic Thing: Role Playing in Concept Design of Mobile Services and Devices
Designing concepts for new mobile services and devices, poses several challenges to the design. We consider user participation as a way to address part of the challenges. We show ...
Giulio Iacucci, Kari Kuutti, Mervi Ranta
CHI
2007
ACM
15 years 9 months ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann
128
Voted
COCOA
2007
Springer
15 years 11 months ago
Mechanism Design by Creditability
This paper attends to the problem of a mechanism designer seeking to influence the outcome of a strategic game based on her creditability. The mechanism designer offers additional...
Raphael Eidenbenz, Yvonne Anne Oswald, Stefan Schm...
TARK
2007
Springer
15 years 11 months ago
A flexible mechanism for dialogue design
In this paper is we apply insights from mechanism design to the design of agent interaction protocols. We show how this allows us a more flexible approach to the design of agent ...
Guido Boella, Jelle Gerbrandy, Joris Hulstijn