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COMPSAC
2005
IEEE
14 years 3 months ago
Designing Controllers for Reachability
We propose a deductive method for constructing reliable reachability controllers, with application to fault-tolerant discrete systems. Designing the controller reduces to finding...
Cristina Cerschi Seceleanu
ACMACE
2009
ACM
14 years 4 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn
AAAI
2006
13 years 11 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
ACMACE
2006
ACM
14 years 4 months ago
A massively multi-authored mobile surrealist book
In this paper we describe an innovative mobile game in the form a multi-authored book. Based upon the 1920s surrealist technique of “Exquisite Corpse”, the book builds from a ...
William Bamford, Paul Coulton, Reuben Edwards
IUI
2003
ACM
14 years 3 months ago
Intelligent user interfaces in the living room: usability design for personalized television applications
The purpose of this paper is to present our experience from the design of a personalized television application, and the implications for the design of interactive television appl...
Konstantinos Chorianopoulos, George Lekakos, Diomi...