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DIGRA
2005
Springer
14 years 3 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
CSCW
2004
ACM
14 years 3 months ago
Hiding and revealing in online poker games
Poker is largely a game of social and psychological information. However, online card room interfaces do not support the subtle communication between players that is integral to t...
Scott A. Golder, Judith S. Donath
ATAL
2004
Springer
14 years 3 months ago
Run the GAMUT: A Comprehensive Approach to Evaluating Game-Theoretic Algorithms
We present GAMUT1 , a suite of game generators designed for testing game-theoretic algorithms. We explain why such a generator is necessary, offer a way of visualizing relationshi...
Eugene Nudelman, Jennifer Wortman, Yoav Shoham, Ke...
CDC
2009
IEEE
107views Control Systems» more  CDC 2009»
14 years 2 months ago
Learning approaches to the Witsenhausen counterexample from a view of potential games
— Since Witsenhausen put forward his remarkable counterexample in 1968, there have been many attempts to develop efficient methods for solving this non-convex functional optimiz...
Na Li, Jason R. Marden, Jeff S. Shamma
SIGIR
2009
ACM
14 years 2 months ago
Page hunt: improving search engines using human computation games
There has been a lot of work on evaluating and improving the relevance of web search engines. In this paper, we suggest using human computation games to elicit data from players t...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...