One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Poker is largely a game of social and psychological information. However, online card room interfaces do not support the subtle communication between players that is integral to t...
We present GAMUT1 , a suite of game generators designed for testing game-theoretic algorithms. We explain why such a generator is necessary, offer a way of visualizing relationshi...
Eugene Nudelman, Jennifer Wortman, Yoav Shoham, Ke...
— Since Witsenhausen put forward his remarkable counterexample in 1968, there have been many attempts to develop efficient methods for solving this non-convex functional optimiz...
There has been a lot of work on evaluating and improving the relevance of web search engines. In this paper, we suggest using human computation games to elicit data from players t...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...