Sciweavers

3582 search results - page 130 / 717
» Designing games with a purpose
Sort
View
GROUP
2007
ACM
14 years 2 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
EAAI
2008
115views more  EAAI 2008»
13 years 10 months ago
Supply chain coordination: A game-theory approach
In a supply chain organized as a network of autonomous enterprises, the main objective of each partner is to optimize his production and supply policy with respect to his own econ...
Jean-Claude Hennet, Yasemin Arda
INTERACT
2003
13 years 11 months ago
Methods for Applying Activity Theory to HCI Design
: Activity Theory (AT) has been a recognised framework for enhancing design practices in HCI and related disciplines for a couple of decades. In most cases, AT has been deployed as...
Daisy Mwanza, Olav W. Bertelsen
DB
1998
119views more  DB 1998»
13 years 10 months ago
SimDS: A Simulation Environment for the Design of Distributed Database Systems
Design of a distributed transaction processing system is a complex process. The paper describes the design and implementation of a general purpose scalable simulation environment ...
Alok R. Chaturvedi, Samir Gupta, Subhajyoti Bandyo...
ECOOPW
1999
Springer
14 years 2 months ago
The GOODLY Design Language for MOOD2 Metrics Collection
The GOODLY language can be used to specify the design of systems built according to the Object Oriented paradigm. It was conceived with the main purpose of facilitating the extrac...
Fernando Brito e Abreu, Luis Ochoa, Miguel Goul&at...