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BIRTHDAY
2010
Springer
13 years 8 months ago
Designing Benchmarks for P2P Systems
In this paper we discuss requirements for peer-to-peer (P2P) benchmarking, and we present two exemplary approaches to benchmarks for Distributed Hashtables (DHT) and P2P gaming ove...
Max Lehn, Tonio Triebel, Christian Gross, Dominik ...
ECTEL
2011
Springer
12 years 10 months ago
Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation
This paper presents a customizable system used to develop a collaborative multi-user problem solving game. It addresses the increasing demand for appealing informal learning experi...
Ernesto Arroyo, Valeria Righi, Roger Tarrago, Patr...
MM
2005
ACM
169views Multimedia» more  MM 2005»
14 years 3 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
ACMSE
2008
ACM
14 years 9 days ago
A framework for integrated flight simulation and design
In this paper we present a framework for rapid prototyping of airplane designs as an example of the benefits of integrating simulation, gaming, and design interfaces into a cohesi...
Jeff Parrish, Micah Cooper
SGAI
2009
Springer
14 years 4 months ago
Architectures by Design: The Iterative Development of an Integrated Intelligent Agent
In this paper we demonstrate how a design-based methodology can be used to iteratively produce designs for an information-processing architecture that integrates various intelligen...
Nick Hawes