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ACMACE
2007
ACM
14 years 2 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
GLOBECOM
2007
IEEE
14 years 4 months ago
On the Design of Arbitrarily Low-Rate Turbo-Codes
Abstract— This paper presents a design criteria for arbitrarily low-rate parallel concatenated convolutional codes (PCCCs). The purpose of this work is to find a family of turbo...
Miguel Griot, Andres I. Vila Casado, Richard D. We...
MSE
2003
IEEE
102views Hardware» more  MSE 2003»
14 years 3 months ago
Teaching Trade-offs in System-level Design Methodologies
This paper summarizes two graduate-level class projects in EE201A/EE298 (VLSI Architectures and Design Methods) at the University of California, Los Angeles (UCLA). The purpose of...
Kazuo Sakiyama, Patrick Schaumont, David Hwang, In...
4OR
2007
99views more  4OR 2007»
13 years 10 months ago
Combinatorial optimization problems in wireless switch design
The purpose of this paper is to illustrate the diversity of combinatorial problems encountered in the design of wireless switching systems. This is done via a representative selec...
Renaud Sirdey
JAMIA
2010
115views more  JAMIA 2010»
13 years 5 months ago
The population health record: concepts, definition, design, and implementation
In 1997, the American Medical Informatics Association proposed a US information strategy that included a population health record (PopHR). Despite subsequent progress on the conce...
Daniel J. Friedman, R. Gibson Parrish II