Sciweavers

3582 search results - page 148 / 717
» Designing games with a purpose
Sort
View
HCI
2007
13 years 11 months ago
Design Tools for User Experience Design
: The purpose of this research was to develop an approach to artifact design based on information technology. To make interactive systems easy to use, many companies utilize a user...
Kazuhiko Yamazaki, Kazuo Furuta
EDBT
2008
ACM
129views Database» more  EDBT 2008»
14 years 10 months ago
Design of PriServ, a privacy service for DHTs
By decentralizing control, P2P systems provide efficient, scalable data sharing. However, when sharing data for different purposes (e.g., billing, purchase, shipping, etc.), data ...
Mohamed Jawad, Patricia Serrano-Alvarado, Patrick ...
VL
1998
IEEE
136views Visual Languages» more  VL 1998»
14 years 2 months ago
Designing New Programming Constructs in a Data Flow VL
A powerful and useful Data-Flow Visual Programming Language (DFVPL) must provide the necessary programming constructs to deal with complex problems. The main purpose of this paper...
Elena Ghittori, Mauro Mosconi, Marco Porta
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
14 years 4 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
ICCCN
2007
IEEE
14 years 4 months ago
Grid Computing on Massively Multi-User Online Platform
—Large-scale online applications such as Massively Multiplayer Online Games (MMOGs) require large amount of computing resources that support many players interacting simultaneous...
Y. C. Allen Yu, Ka Lun Eddie Law