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FEDCSIS
2011
113views more  FEDCSIS 2011»
12 years 10 months ago
Automatic Speech Recognition for Polish in a Computer Game Interface
—The paper describes the process of designing a task-oriented continuous speech recognition system for Polish, based on CMU Sphinx4, to be used in the voice interface of a comput...
Artur Janicki, Dariusz Wawer
AAAI
2012
12 years 22 days ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
14 years 3 months ago
k-Implementation
This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party ...
Dov Monderer, Moshe Tennenholtz
TACAS
2005
Springer
120views Algorithms» more  TACAS 2005»
14 years 3 months ago
Symbolic Test Selection Based on Approximate Analysis
This paper addresses the problem of generating symbolic test cases for testing the conformance of a black-box implementation with respect to a specification, in the context of rea...
Bertrand Jeannet, Thierry Jéron, Vlad Rusu,...
FDG
2009
ACM
14 years 4 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle