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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 10 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
ICSE
2003
IEEE-ACM
14 years 10 months ago
Problems and Programmers: An Educational Software Engineering Card Game
Problems and Programmers is an educational card game that we have developed to help teach software engineering. It is based on the observation that students, in a typical software...
Alex Baker, Emily Oh Navarro, André van der...
MUE
2007
IEEE
106views Multimedia» more  MUE 2007»
14 years 4 months ago
PKTown: A Peer-to-Peer Middleware to Support Multiplayer Online Games
Peer-to-Peer (P2P) system can support service for lots of end users with little hardware investment, which suits for the efforts to lower down the service cost for Multiplayer Onl...
Hai Jin, Hong Yao, Xiaofei Liao, Sirui Yang, Wei L...
VALUETOOLS
2006
ACM
176views Hardware» more  VALUETOOLS 2006»
14 years 4 months ago
How to solve large scale deterministic games with mean payoff by policy iteration
Min-max functions are dynamic programming operators of zero-sum deterministic games with finite state and action spaces. The problem of computing the linear growth rate of the or...
Vishesh Dhingra, Stephane Gaubert
CIG
2005
IEEE
14 years 4 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis