Sciweavers

3582 search results - page 22 / 717
» Designing games with a purpose
Sort
View
COMPSAC
2006
IEEE
14 years 3 months ago
A General Purpose Framework for Wireless Sensor Network Applications
Wireless sensor networks are becoming a basis for a rapidly increasing range of applications. Habitat, flood, and wildfire monitoring are interesting examples of such applicatio...
Ayman Z. Faza, Sahra Sedigh-Ali
AIIA
2007
Springer
14 years 4 months ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
ITICSE
1999
ACM
14 years 2 months ago
Distributed algorithms visualisation for educational purposes
We present our work on building interactive continuous visualisations of distributed algorithms for educational purposes. The animations are comprised by a set of visualisation wi...
Boris Koldehofe, Marina Papatriantafilou, Philippa...
HPCN
1995
Springer
14 years 1 months ago
Using optimistic execution techniques as a parallelisation tool for general purpose computing
Abstract. Optimistic execution techniques are widely used in the field of parallel discrete event simulation. In this paper we discuss the use of optimism as a technique for paral...
Adam Back, Stephen Turner
AINA
2008
IEEE
14 years 4 months ago
A Multi-Purpose Wireless Network Emulator: QOMET
In this paper we present the design and usage of the multi-purpose wireless network emulator that we develop, QOMET. QOMET implements a two-stage scenario-driven approach to wirel...
Razvan Beuran, Junya Nakata, Takashi Okada, Lan Ti...