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JUCS
2007
124views more  JUCS 2007»
13 years 9 months ago
Pipeline-scheduling Simulator for Educational Purpose
: This paper presents a project that provides both, to professors and to students, a tool that is useful for studying, teaching and learning how pipelines work and how they can be ...
José M. Chaves-González, Miguel A. V...
SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
13 years 9 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou
AIIDE
2007
14 years 5 days ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
BCSHCI
2008
13 years 11 months ago
Walk 2 Win: towards designing a mobile game for elderly's social engagement
In this paper we describe a user-centered approach to designing and evaluating a socially interactive mobile game for the elderly. The objective of the game is to encourage the el...
Omar Mubin, Suleman Shahid, Abdullah Al Mahmud
MOBIHOC
2012
ACM
12 years 9 days ago
Spatial spectrum access game: nash equilibria and distributed learning
A key feature of wireless communications is the spatial reuse. However, the spatial aspect is not yet well understood for the purpose of designing efficient spectrum sharing mecha...
Xu Chen, Jianwei Huang