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ACMACE
2008
ACM
13 years 12 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton
LICS
2005
IEEE
14 years 3 months ago
Ludics Nets, a game Model of Concurrent Interaction
We propose L-nets as a game model of concurrent interaction. L-nets, which correspond to strategies (in Games Semantics) or designs (in Ludics), are graphs rather than trees; the ...
Claudia Faggian, François Maurel
IWEC
2007
13 years 11 months ago
Kansei Games: Entertaining Emotions
We introduce and describe the concept of Kansei Game as the implementation of Kansei Mediated Entertainment. In our current approach we translate the classical Zen story of ten Ox ...
Ben Salem
ENTCS
2010
113views more  ENTCS 2010»
13 years 10 months ago
Geometry of Synthesis II: From Games to Delay-Insensitive Circuits
This paper extends previous work on the compilation of higher-order imperative languages into digital circuits [4]. We introduce concurrency, an essential feature in the context o...
Dan R. Ghica, Alex Smith

Book
512views
15 years 9 months ago
Algorithmic Game Theory
Classic book on Algorithmic aspects of Game theory and mechanism design
Noam Nisan (Editor), Tim Roughgarden (Editor), Eva...