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ACMACE
2005
ACM
13 years 12 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó

Publication
640views
15 years 9 months ago
Foundations of Mechanism Design: A Tutorial - Part 1: Key Concepts and Classical Results
Foundations of Mechanism Design: A Tutorial - Part 1: Key Concepts and Classical Results
Dinesh Garg, Y Narahari, Sujit Gujar
ACMACE
2005
ACM
14 years 3 months ago
Gaming on the edge: using seams in ubicomp games
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...
SAGT
2009
Springer
140views Game Theory» more  SAGT 2009»
14 years 4 months ago
Price of Stability in Survivable Network Design
We study the survivable version of the game theoretic network formation model known as the Connection Game, originally introduced in [5]. In this model, players attempt to connect ...
Elliot Anshelevich, Bugra Caskurlu
JDCTA
2010
136views more  JDCTA 2010»
13 years 4 months ago
The Design and Development of Testing Information System of Psychodiagnosis for Equestrianism Players
Combining with the characteristics of equestrian sports and the psycho diagnosis technology and using the tools such as Visual Basic, Photoshop, Microsoft Access, Psychodiagnosis ...
Bin Wang, Gaofeng Pan, Xin Li, Chunyan Su