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JKM
2008
90views more  JKM 2008»
13 years 10 months ago
Learning processes and processing learning: from organizational needs to learning designs
Purpose
Ambjörn Naeve, Miguel-Ángel Sicilia, M...
C5
2006
IEEE
14 years 4 months ago
Idioms for Composing Games with EToys
1 Creating one’s own games has been the main motivation for many people to learn programming. But the barrier to learn a general purpose programming language is very high, espec...
Markus Gälli, Oscar Nierstrasz, Serge Stinckw...
JAIR
2010
82views more  JAIR 2010»
13 years 8 months ago
Non-Transferable Utility Coalitional Games via Mixed-Integer Linear Constraints
Coalitional games serve the purpose of modeling payoff distribution problems in scenarios where agents can collaborate by forming coalitions in order to obtain higher worths than...
Gianluigi Greco, Enrico Malizia, Luigi Palopoli, F...
ESWS
2008
Springer
13 years 11 months ago
OntoGame: Weaving the Semantic Web by Online Games
Most of the challenges faced when building the Semantic Web require a substantial amount of human labor and intelligence. Despite significant advancement in ontology learning and h...
Katharina Siorpaes, Martin Hepp
CSCW
2007
ACM
13 years 10 months ago
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
Physical gaming is a genre of computer games that has recently been made available for the home. But what does it mean to bring games home that were originally designed for play in...
Allison Sall, Rebecca E. Grinter