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SAC
2009
ACM
14 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
DIMEA
2007
107views Multimedia» more  DIMEA 2007»
14 years 2 months ago
Design of a cheat-resistant P2P online gaming system
Patric Kabus, Alejandro P. Buchmann