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» Designing interaction, not interfaces
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HCI
2007
13 years 12 months ago
A Tangible Game Interface Using Projector-Camera Systems
Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto...
Peng Song, Stefan Winkler, Jefry Tedjokusumo
SG
2005
Springer
14 years 3 months ago
Multi-level Interaction in Parametric Design
Parametric design systems model a design as a constrained collection of schemata. Designers work in such systems at two levels: definition of schemata and constraints; and search w...
Robert Aish, Robert Woodbury
DSVIS
2003
Springer
14 years 3 months ago
An Approach to Develop User Interfaces with Plasticity
This paper provides an approach to develop user interfaces where plasticity is considered by using several concepts, concretely our proposal is a pattern-based, component-oriented ...
Francisco Montero, Víctor López-Jaqu...
CHI
2005
ACM
14 years 10 months ago
A study on the use of semaphoric gestures to support secondary task interactions
We present results of a study that considers (a) gestures outside the context of a specific implementation and (b) their use in supporting secondary, rather than primary tasks in ...
Maria Karam, Monica M. C. Schraefel
CEEMAS
2005
Springer
14 years 4 months ago
A Multi-agent System Architecture for the Adaptation of User Interfaces
Nowadays the design of user interfaces has become a discipline of great importance in Software Engineering, mainly due to the increasing impact that a high quality user interface h...
Víctor López-Jaquero, Francisco Mont...