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CHI
1994
ACM
14 years 1 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
VR
2008
IEEE
149views Virtual Reality» more  VR 2008»
14 years 3 months ago
Virtual Human + Tangible Interface = Mixed Reality Human An Initial Exploration with a Virtual Breast Exam Patient
Virtual human (VH) experiences are receiving increased attention for training real-world interpersonal scenarios. Communication in interpersonal scenarios consists of not only spe...
Aaron Kotranza, Benjamin Lok
CHI
2003
ACM
14 years 9 months ago
Kana no senshi (kana warrior): a new interface for learning Japanese characters
This paper presents the design and testing of Kana Warrior, a new interface for basic Japanese character recognition based on a game-style user interface. Kana Warrior is a game d...
Kristen Stubbs
CHI
2009
ACM
14 years 9 months ago
Programming reality: from transitive materials to organic user interfaces
Over the past few years, a quiet revolution has been redefining our fundamental computing technologies. Flexible E-Ink, OLED displays, shape-changing materials, parametric design,...
Marcelo Coelho, Ivan Poupyrev, Sajid Sadi, Roel Ve...
CHI
1994
ACM
14 years 1 months ago
Model-based interface development
rom abstract objects like user tasks. ost interface development problems can be traced to two sources: the need for usercentered design environments and the lack of software system...
Angel R. Puerta, Pedro Szkeley