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» Designing interaction, not interfaces
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TAMODIA
2008
13 years 10 months ago
Learning Key Contexts of Use in the Wild for Driving Plastic User Interfaces Engineering
This paper addresses software plasticity, i.e. the ability of interactive systems to adapt to context of use while preserving user-centered properties. In plasticity, a classical a...
Vincent Ganneau, Gaëlle Calvary, Rachel Demum...
UIST
2009
ACM
14 years 3 months ago
PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity
PhotoelasticTouch is a novel tabletop system designed to intuitively facilitate touch-based interaction via real objects made from transparent elastic material. The system utilize...
Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro...
CHI
1999
ACM
14 years 1 months ago
Palette: A Paper Interface for Giving Presentations
The Palette is a digital appliance designed for intuitive control of electronic slide shows. Current interfaces demand too much of our attention to permit effective computer use i...
Les Nelson, Satoshi Ichimura, Elin Rønby Pe...
CHI
2008
ACM
14 years 9 months ago
What is good?: a comparison between the quality criteria used in design and science
The human-computer interaction community is an umbrella for many disciplines. Conflicts occur from time to time, in particular between scientists and designers. This article compa...
Christoph Bartneck
INTERACT
2007
13 years 10 months ago
Model-Driven Adaptation for Plastic User Interfaces
User Interface (UI) plasticity denotes UI adaptation to the context of use (user, platform, physical and social environments) while preserving usability. In this article, we focus ...
Jean-Sebastien Sottet, Vincent Ganneau, Gaëll...