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» Designing interfaces that influence group processes
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PUC
2002
135views more  PUC 2002»
13 years 7 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
INTERACT
1997
13 years 8 months ago
The Role of Culture in Interface Acceptance
In order for global software to be marketed successfully, the design of interfaces should accommodate users’ cultural differences. This study examines users’ culturally specifi...
Vanessa Evers, Donald L. Day
AI
2002
Springer
13 years 7 months ago
The influence of social norms and social consciousness on intention reconciliation
Research on resource-bounded agents has established that rational agents need to be able to revise their commitments in light of new opportunities. In the context of collaborative...
Barbara J. Grosz, Sarit Kraus, David G. Sullivan, ...
IUI
2003
ACM
14 years 19 days ago
A zero-input interface for leveraging group experience in web browsing
The experience of a trusted group of colleagues can help users improve the quality and focus of their browsing and searching activities. How could a system provide such help, when...
Taly Sharon, Henry Lieberman, Ted Selker
GROUP
2005
ACM
14 years 28 days ago
An optimization approach to group coupling in heterogeneous collaborative systems
Recent proliferation of computing devices has brought attention to heterogeneous collaborative systems, where key challenges arise from the resource limitations and disparities. S...
Carlos D. Correa, Ivan Marsic