We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
In order for global software to be marketed successfully, the design of interfaces should accommodate users’ cultural differences. This study examines users’ culturally specifi...
Research on resource-bounded agents has established that rational agents need to be able to revise their commitments in light of new opportunities. In the context of collaborative...
Barbara J. Grosz, Sarit Kraus, David G. Sullivan, ...
The experience of a trusted group of colleagues can help users improve the quality and focus of their browsing and searching activities. How could a system provide such help, when...
Recent proliferation of computing devices has brought attention to heterogeneous collaborative systems, where key challenges arise from the resource limitations and disparities. S...