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WWW
2001
ACM
14 years 8 months ago
Using Characters to Engage and Teach Novice Web Users: A Case Study
Starpoint Solutions was contracted by a major North American bank to design, develop, and usability test a series of five Web-based, interactive lessons teaching low- to middle-in...
Andrea H. Berman
CHI
2009
ACM
14 years 8 months ago
Can I borrow your phone?: understanding concerns when sharing mobile phones
Mobile phones are becoming increasingly personalized in terms of the data they store and the types of services they provide. At the same time, field studies have reported that the...
Amy K. Karlson, A. J. Bernheim Brush, Stuart E. Sc...
CHI
2008
ACM
14 years 8 months ago
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
We present data from detailed observations of CityWall, a large multi-touch display installed in a central location in Helsinki, Finland. During eight days of installation, 1199 p...
Peter Peltonen, Esko Kurvinen, Antti Salovaara, Gi...
CHI
2007
ACM
14 years 8 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
CHI
2007
ACM
14 years 8 months ago
Biases in human estimation of interruptibility: effects and implications for practice
People have developed a variety of conventions for negotiating face-to-face interruptions. The physical distribution of teams, however, together with the use of computer-mediated ...
Daniel Avrahami, James Fogarty, Scott E. Hudson