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CHI
2010
ACM
15 years 7 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
155
Voted
JOT
2006
107views more  JOT 2006»
15 years 3 months ago
Object-Oriented Design Patterns for Detailed Design
This paper discusses the use of design patterns during the transition phase from analysis to design of object-oriented systems. Pattern mining, which is the process of finding and...
W. Al-Ahmad
134
Voted
HICSS
2009
IEEE
114views Biometrics» more  HICSS 2009»
15 years 7 months ago
Groupware for Design: An Interactive System to Facilitate Creative Processes in Team Design Work
Creativity as modeled using the recluse genius paradigm fails to recognize the necessity and value of the collaborative aspects involved. Enhancing the creative output of teams wi...
Arjun Venkataswamy, Rajinder Sodhi, Yerkin Abdildi...
CHI
2008
ACM
15 years 5 months ago
When the designer becomes the user: designing a system for therapists by becoming a therapist
In this paper, we present the design process for developing a technology to support therapists for children with autism. To learn about the domain for which we were designing, one...
Julie A. Kientz, Gregory D. Abowd
178
Voted
AMT
2010
Springer
289views Multimedia» more  AMT 2010»
15 years 5 months ago
An Approach for the Design of Self-conscious Agent for Robotics
Developing complex robotic systems endowed with self-conscious abilities and subjective experience is a hard requirement to face at design time. This paper deals with the developme...
Antonio Chella, Massimo Cossentino, Valeria Seidit...