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CHI
2005
ACM
14 years 9 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
CHI
2005
ACM
14 years 9 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
CHI
2005
ACM
14 years 9 months ago
Digital backchannels in shared physical spaces: experiences at an academic conference
There are a variety of digital tools for enabling people who are physically separated by time and space to communicate and collaborate. Widespread use of some of these tools, such...
Joseph F. McCarthy, Danah Boyd
ICCAD
2006
IEEE
71views Hardware» more  ICCAD 2006»
14 years 5 months ago
Using CAD to shape experiments in molecular QCA
This paper examines how circuits and systems made from molecular QCA devices might function. Our design constraints are “chemically reasonable” in that we consider the charact...
Michael T. Niemier, Michael Crocker, Xiaobo Sharon...
SENSYS
2009
ACM
14 years 3 months ago
Experiences with a high-fidelity wireless building energy auditing network
We describe the design, deployment, and experience with a wireless sensor network for high-fidelity monitoring of electrical usage in buildings. A network of 38 mote-class AC met...
Xiaofan Jiang, Minh Van Ly, Jay Taneja, Prabal Dut...