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SIGCOMM
2009
ACM
16 years 23 days ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
MOBIHOC
2006
ACM
16 years 6 days ago
Wakeup scheduling in wireless sensor networks
A large number of practical sensing and actuating applications require immediate notification of rare but urgent events and also fast delivery of time sensitive actuation command...
Abtin Keshavarzian, Huang Lee, Lakshmi Venkatraman
MHCI
2005
Springer
15 years 11 months ago
Building social discourse around mobile photos: a systemic perspective
Camera phones have been viewed simplistically as digital cameras with poor picture quality while neglecting the utility of the two key functionalities of mobile phones: network co...
Risto Sarvas, Antti Oulasvirta, Giulio Jacucci
OOPSLA
2005
Springer
15 years 11 months ago
Adding trace matching with free variables to AspectJ
An aspect observes the execution of a base program; when certain actions occur, the aspect runs some extra code of its own. In the AspectJ language, the observations that an aspec...
Chris Allan, Pavel Avgustinov, Aske Simon Christen...
MOBICOM
2004
ACM
15 years 11 months ago
Broadcast reception rates and effects of priority access in 802.11-based vehicular ad-hoc networks
One key usage of VANET is to support vehicle safety applications. This use case is characterized by the prominence of broadcasts in scaled settings. In this context, we try to ans...
Marc Torrent-Moreno, Daniel Jiang, Hannes Hartenst...