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DIGRA
2005
Springer
14 years 2 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
MKWI
2008
112views Business» more  MKWI 2008»
13 years 10 months ago
An Environment for the Orthographic Modeling of Workflow Components
: An important goal of workflow engines is to simplify the way in which the interaction of workflows and software components (or services) is described and implemented. The vision ...
Colin Atkinson, Dietmar Stoll
GI
2008
Springer
13 years 10 months ago
ECHOES - A Crazy Multiplayer Pervasive Game
: Computer games play an increasing role in our modern information society. Besides pure entertainment, games can provide valuable input for social interaction, learning, etc. Rece...
Karen Detken, Carlos Martinez, Darren Carlson, Var...
JAISE
2010
163views Algorithms» more  JAISE 2010»
13 years 4 months ago
Affective negotiation support systems
Negotiation is a process in which two or more parties aim to reach a joint agreement. As such negotiation involves rational decision making about options and issues. However, negot...
Joost Broekens, Catholijn M. Jonker, John-Jules Ch...
HUC
2010
Springer
13 years 7 months ago
EnergyLife: pervasive energy awareness for households
We present Energy Life a system utilizing wireless sensors, mobile and ambient interfaces that turn energy consumers into active players. Energy Life participants play through dif...
Christoffer Björkskog, Giulio Jacucci, Lucian...