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GAMEON
2007
13 years 9 months ago
PANORAMA - Explorations in the Aesthetics of Social Awareness
In this paper we reflect on our experiences in developing PANORAMA, a playful application meant to promote and support social awareness in a work environment, through art-inspire...
Anton Eliëns, Dhaval Vyas
DIGRA
2005
Springer
14 years 1 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
DPPI
2007
ACM
13 years 11 months ago
A study in play, pleasure and interaction design
This paper focuses on the design of pleasurably playful interfaces within an interactive art context. It describes the development of a framework of thirteen pleasures of play and ...
Brigid M. Costello, Ernest A. Edmonds
TIDSE
2004
Springer
14 years 1 months ago
Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative
We describe an interactive narrative system that embodies Object Oriented Prompted Play (O2P2). This means that behaviours, attributes, and crucially stories are attached to object...
Daniel Roberts, Mark Wright
CE
2004
153views more  CE 2004»
13 years 7 months ago
Let's get physical: The learning benefits of interacting in digitally augmented physical spaces
Much computer-based learning is largely passive, based primarily on task-based, exercise-driven interactions. We argue that computers have greater potential for promoting more act...
Sara Price, Yvonne Rogers