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DIGRA
2005
Springer
14 years 1 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
TCBB
2008
137views more  TCBB 2008»
13 years 7 months ago
Toward Verified Biological Models
The last several decades have witnessed a vast accumulation of biological data and data analysis. Many of these data sets represent only a small fraction of the system's behav...
Avital Sadot, Jasmin Fisher, Dan Barak, Yishai Adm...
KDD
2009
ACM
347views Data Mining» more  KDD 2009»
14 years 2 months ago
FpViz: a visualizer for frequent pattern mining
Over the past 15 years, numerous algorithms have been proposed for frequent pattern mining as it plays an essential role in many knowledge discovery and data mining (KDD) tasks. M...
Carson Kai-Sang Leung, Christopher L. Carmichael
ACMACE
2009
ACM
14 years 2 months ago
Funbrella: recording and replaying vibrations through an umbrella axis
We propose an umbrella-like device called Funbrella that entertains people with many types of rain by focusing on an umbrella as a user interface that connects humans and rain. Ge...
Kazuyuki Fujita, Yuichi Itoh, Ai Yoshida, Maya Oza...
IVA
2007
Springer
14 years 1 months ago
The Rickel Gaze Model: A Window on the Mind of a Virtual Human
Gaze plays a large number of cognitive, communicative and affective roles in face-to-face human interaction. To build a believable virtual human, it is imperative to construct a ga...
Jina Lee, Stacy Marsella, David R. Traum, Jonathan...