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ACMACE
2009
ACM
14 years 2 months ago
A game controller based on multiple sensors
A digital game is normally controlled by hand. Playing such a game requires only minimum hand movements. Rather than being easy and comfortable, this game controller is designed t...
Dapeng Zhang 0002, Zhongjie Cai, Kefei Chen, Bernh...
CHI
2002
ACM
14 years 8 months ago
Mental models of robotic assistants
In the future, interactive robots will perform many helpful tasks. In 5 studies, we developed techniques for measuring the richness and content of people's mental models of a...
Sara B. Kiesler, Jennifer Goetz
HCI
2009
13 years 5 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...
BCSHCI
2007
13 years 9 months ago
Calling time: an effective and affective evaluation of two versions of the MIT Beer Game
Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimens...
Nicola Millard, Rosalind Britton
CVPR
2010
IEEE
14 years 4 months ago
Grouplet: a Structured Image Representation for Recognizing Human and Object Interactions
Psychologists have proposed that many human-object interaction activities form unique classes of scenes. Recognizing these scenes is important for many social functions. To enable...
Bangpeng Yao, Li Fei-Fei