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GI
2009
Springer
14 years 28 days ago
Strategic Interaction Definition Language
: Managing general game playing is the problem addressed in this paper. It is considered to be done on a game description written in a declarative language. The language, which is ...
Rustam Tagiew
MM
2005
ACM
103views Multimedia» more  MM 2005»
14 years 2 months ago
Echology: an interactive spatial sound and video artwork
We present a novel way of manipulating a spatial soundscape, one that encourages collaboration and exploration. Through a tabletop display surrounded by speakers and lights, parti...
Meghan Deutscher, Reynald Hoskinson, Sachiyo Takah...
CHI
2005
ACM
14 years 9 months ago
Reach: dynamic textile patterns for communication and social expression
In the research project `Reach', we investigate the potential for new forms of communication and expression to be incorporated dynamically and interactively into the things t...
Margot Jacobs, Linda Worbin
CHI
2011
ACM
13 years 19 days ago
Placing a value on aesthetics in online casual games
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...
HICSS
2011
IEEE
241views Biometrics» more  HICSS 2011»
13 years 24 days ago
Examining Work Performance in Immersive Virtual Environments versus Face-to-Face Physical Environments through Laboratory Experi
With increasing proliferation of virtual environments for serious work as well as play, we are confronted by new challenges pertaining to how such environments can be leveraged to...
Richard Bergin, Bryan J. Hudgens, Mark Nissen