: Managing general game playing is the problem addressed in this paper. It is considered to be done on a game description written in a declarative language. The language, which is ...
We present a novel way of manipulating a spatial soundscape, one that encourages collaboration and exploration. Through a tabletop display surrounded by speakers and lights, parti...
In the research project `Reach', we investigate the potential for new forms of communication and expression to be incorporated dynamically and interactively into the things t...
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...
With increasing proliferation of virtual environments for serious work as well as play, we are confronted by new challenges pertaining to how such environments can be leveraged to...