We outline initial investigations into how choices of spatial configuration, input devices and display technologies influence action and interaction in hybrid electronic and physi...
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Social networks are the substrate upon which we make and evaluate many of our daily decisions: our costs and benefits depend on whether--or how many of, or which of--our friends ar...
Joshua R. Davis, Zachary Goldman, Jacob Hilty, Eli...
Swing That Thing… is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a ...
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...