In this paper, we describe the design of a personal cubic display that offers novel interaction techniques for static and dynamic 3D content. We extended one-screen Fish Tank VR b...
The application of self-monitoring technologies to the problem of promoting health-related behavioural change has been an active area of research for many years. This paper report...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alternative means for collaborative and distance education. However, the number of...
In this article we describe the operationalised Business Intelligence (BI) environment of the Amsterdam-Amstelland Police Department (AAPD) as it presented itself in the spring of...
We present CThru, a self-guided video-based educational environment in a large multi-display setting. We employ a video-centered approach, creating and combining multimedia conten...
Hao Jiang, Alain Viel, Meekal Bajaj, Robert A. Lue...