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DIGRA
2003
Springer
14 years 1 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
UML
1999
Springer
14 years 3 days ago
Towards a UML Extension for Hypermedia Design
Abstract. The acceptance of UML as a de facto standard for the design of object-oriented systems, together with the explosive growth of the World Wide Web has raised the need for U...
Hubert Baumeister, Nora Koch, Luis Mandel
AVI
2004
13 years 9 months ago
Designing affordances for the navigation of detail-on-demand hypervideo
We introduced detail-on-demand video as a simple type of hypervideo that allows users to watch short video segments and to follow hyperlinks to see additional detail. Such video l...
Andreas Girgensohn, Lynn Wilcox, Frank M. Shipman ...
GROUP
2003
ACM
14 years 1 months ago
Information seeking and sharing in design teams
Information retrieval is generally considered an individual activity, and information retrieval research and tools reflect this view. As digitally mediated communication and infor...
Steven E. Poltrock, Jonathan Grudin, Susan T. Duma...
ECOOP
2006
Springer
13 years 11 months ago
Design-Based Pointcuts Robustness Against Software Evolution
Aspect-Oriented Programming (AOP) is a powerful technique to better modularize object-oriented programs by introducing crosscutting concerns in a safe and noninvasive way. Unfortu...
Walter Cazzola, Sonia Pini, Massimo Ancona