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TEI
2012
ACM
257views Hardware» more  TEI 2012»
12 years 6 months ago
Beyond affordance: tangibles' hybrid nature
A prevalent assumption behind interface approaches that employ physical means of interaction is that this leverages users’ prior knowledge from the real world. This paper scruti...
Eva Hornecker
DIGRA
2005
Springer
14 years 4 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
INTERACT
2007
14 years 6 days ago
Improving Users' Comprehension of Changes with Animation and Sound: An Empirical Assessment
Animation or sound is often used in user interfaces as an attempt to improve users' perception and comprehension of evolving situations and support them in decision-making. Ho...
Céline Schlienger, Stéphane Conversy...
CVPR
2007
IEEE
15 years 23 days ago
Cordless portable multi-view fringe projection system for 3D reconstruction
A newly devised lightweight sensor head, combining a digital LED projector and two cameras in a stereo arrangement with access to even complicated measurable object details, is pr...
Christian Bräuer-Burchardt, Christoph Munkelt...
AIME
2009
Springer
14 years 5 months ago
Computer Vision: A Plea for a Constructivist View
Computer vision is presented and discussed under two complementary views. The positivist view provides a formal background under which vision is approached as a problem-solving tas...
Catherine Garbay