Sciweavers

659 search results - page 101 / 132
» Designing social presence of social actors in human computer...
Sort
View
OZCHI
2009
ACM
14 years 2 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
HRI
2009
ACM
14 years 2 months ago
CALLY: the cell-phone robot with affective expressions
This poster describes a robot cell-phone named CALLY with which we are exploring the roles of facial and gestural expressions of robotic products in the human computer interaction...
Ji-Dong Yim, Christopher D. Shaw
CHI
2010
ACM
13 years 11 months ago
FM radio: family interplay with sonic mementos
Digital mementos are increasingly problematic, as people acquire large amounts of digital belongings that are hard to access and often forgotten. Based on fieldwork with 10 famili...
Daniela Petrelli, Nicolas Villar, Vaiva Kalnikait&...
ASSETS
2006
ACM
14 years 1 months ago
Designing a scripting language to help the blind program visually
The vast proliferation of GUI-based applications, including graphical interactive development environments (IDEs), has placed blind programmers at a severe disadvantage in a profe...
Kenneth G. Franqueiro, Robert M. Siegfried
CSCW
2010
ACM
14 years 4 months ago
The individual and the group in console gaming
In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...