Sciweavers

659 search results - page 125 / 132
» Designing social presence of social actors in human computer...
Sort
View
FUNGAMES
2010
13 years 6 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
CHI
2008
ACM
14 years 8 months ago
CareLog: a selective archiving tool for behavior management in schools
Identifying the function of problem behavior can lead to the development of more effective interventions. One way to identify the function is through functional behavior assessmen...
Gillian R. Hayes, Lamar M. Gardere, Gregory D. Abo...
CHI
2011
ACM
12 years 11 months ago
Creek watch: pairing usefulness and usability for successful citizen science
Citizen science projects can collect a wealth of scientific data, but that data is only helpful if it is actually used. While previous citizen science research has mostly focused ...
Sunyoung Kim, Christine Robson, Thomas Zimmerman, ...
CHI
2009
ACM
14 years 8 months ago
An evaluation of coordination techniques for protecting objects and territories in tabletop groupware
Indirect input techniques allow users to quickly access all parts of tabletop workspaces without the need for physical access; however, indirect techniques restrict the available ...
David Pinelle, Mutasem Barjawi, Miguel A. Nacenta,...
HAPTICS
2006
IEEE
14 years 1 months ago
Determining the Feasibility of Forearm Mounted Vibrotactile Displays
At first glance, multi-element forearm mounted vibrotactile displays would appear to have considerable potential as an output device for mobile computing. The devices are small, r...
Ian Oakley, Yeongmi Kim, Junhun Lee, Jeha Ryu