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ACMACE
2009
ACM
14 years 10 days ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
HICSS
2000
IEEE
149views Biometrics» more  HICSS 2000»
14 years 2 days ago
Fugue: A Computer Mediated Conversational System that Supports Turn Negotiation
Computer mediated communication (CMC) systems are providing new ways to communicate. Yet many text-based CMC systems do not represent the invisible, interactive practices, such as...
Tara Rosenberger Shankar, Max VanKleek, Antonio Vi...
CHI
2011
ACM
12 years 11 months ago
Publics in practice: ubiquitous computing at a shelter for homeless mothers
Today, commodity technologies like mobile phones—once symbols of status and wealth—have become deeply woven into social and economic participation in Western society. Despite ...
Christopher A. Le Dantec, Robert G. Farrell, Jim C...
CHI
2009
ACM
14 years 8 months ago
Interactive slide: an interactive playground to promote physical activity and socialization of children
We present a novel playground platform that will hopefully help in countering two important issues in children in the developed world: lack of physical activity and lack of social...
Joan Soler-Adillon, Narcís Parés
CHI
2007
ACM
14 years 8 months ago
Back stage on the front lines: perspectives and performance in the combat information center
While tactical command. control and communication environments might appear to be entirely instrumental in nature, they nevertheless provide a setting for social interaction. This...
Paul M. Aoki