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CHI
2008
ACM
14 years 9 months ago
From meiwaku to tokushita!: lessons for digital money design from japan
Based on ethnographically-inspired research in Japan, we report on people's experiences using digital money payment systems that use Sony's FeliCa near-field communicati...
Scott D. Mainwaring, Wendy March, Bill Maurer
CHI
2003
ACM
14 years 9 months ago
Women go with the (optical) flow
Previous research reported interesting gender effects involving specific benefits for females navigating with wider fields of view on large displays. However, it was not clear wha...
Desney S. Tan, Mary Czerwinski, George G. Robertso...
PUC
2010
87views more  PUC 2010»
13 years 7 months ago
Pursuing genius loci: interaction design and natural places
Human computer interaction (HCI) has little explored everyday life and enriching experiences in rural, wilderness and other predominantly ‘‘natural’’ places despite their s...
Nicola J. Bidwell, David Browning
ACMACE
2005
ACM
14 years 2 months ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...
CHI
2007
ACM
14 years 9 months ago
Visualizing an enterprise Wiki
This paper describes the iterative development of a visualization for a wiki used in a large enterprise to manage research projects. An initial prototype-based field study exposed...
Xianghua Ding, Catalina Danis, Thomas Erickson, We...