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CHI
2006
ACM
14 years 8 months ago
"LINC-ing" the family: the participatory design of an inkable family calendar
Families must continually organize, plan, and stay aware of the activities of their households in order to coordinate everyday life. Despite having organization schemes, many peop...
Carman Neustaedter, A. J. Bernheim Brush
CHI
2007
ACM
14 years 8 months ago
Localized iterative design for language learning in underdeveloped regions: the PACE framework
Poor literacy remains a decisive barrier to the economic empowerment of many people in the developing world. Of particular importance is literacy in a widely spoken "world la...
Matthew Kam, Divya Ramachandran, Varun Devanathan,...
HRI
2011
ACM
12 years 11 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
CHI
2002
ACM
14 years 8 months ago
Hocman: supporting mobile group collaboration
We introduce the Hocman prototype, supporting mobile group collaboration among motorcyclists. The design is based on findings from a field study. The motorcyclists are a group wit...
Mattias Esbjörnsson, Mattias Östergren
ACMDIS
2008
ACM
13 years 9 months ago
Zebra: exploring users' engagement in fieldwork
Participatory Design is a design approach that provides a popular set of techniques for designing interactive systems in collaboration with end-users. Technology probes are one of...
Yann Riche, Matthew Simpson, Stephen Viller