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CHI
2010
ACM
14 years 2 months ago
Pensieve: supporting everyday reminiscence
Reminiscing is a valuable activity that people of all ages spontaneously and informally partake in as part of their everyday lives. This paper discusses the design and use of Pens...
S. Tejaswi Peesapati, Victoria Schwanda, Johnathon...
ACMIDC
2010
13 years 9 months ago
How do you play with a robotic toy animal?: a long-term study of Pleo
Pleo is one of the more advanced interactive toys currently available for the home market, taking the form of a robotic dinosaur. We present an exploratory study of how it was int...
Ylva Fernaeus, Maria Håkansson, Mattias Jaco...
TEI
2009
ACM
166views Hardware» more  TEI 2009»
14 years 11 days ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...
CHI
2005
ACM
14 years 8 months ago
Waterbot: exploring feedback and persuasive techniques at the sink
This paper presents an exploration of user interfaces, persuasive interfaces and feedback techniques in the domain of the sink. Waterbot is a system to inform and motivate behavio...
Ernesto Arroyo, Leonardo Bonanni, Ted Selker
CHI
2009
ACM
14 years 8 months ago
The moral accountability of a personified agent: young adults' conceptions
This paper describes the preliminary results of a study conducted to answer the question: Do users attribute moral accountability to personified agent technologies? A pilot study ...
Nathan G. Freier, Elia J. Nelson, Amanda Rotondo, ...