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» Designing systems that direct human action
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ATAL
2008
Springer
13 years 12 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
CHI
2010
ACM
14 years 4 months ago
Video playdate: toward free play across distance
We present an empirical investigation of video-mediated free play between 13 pairs of friends (ages 7 and 8). The pairs spent 10 minutes playing with each of four different protot...
Svetlana Yarosh, Kori M. Inkpen, A. J. Bernheim Br...
CHI
2010
ACM
14 years 4 months ago
Newport: enabling sharing during mobile calls
Newport is a collaborative application for sharing context (e.g. location) and content (e.g. photos and notes) during mobile phone calls. People can share during a phone call and ...
Junius Gunaratne, A. J. Bernheim Brush
CHI
2010
ACM
14 years 4 months ago
Blowing in the wind: unanchored patient information work during cancer care
Patients do considerable information work. Technologies that help patients manage health information so they can play active roles in their health-care, such as personal health re...
Predrag V. Klasnja, Andrea Civan-Hartzler, Kenton ...
CHI
2011
ACM
13 years 1 months ago
Modern software product support processes and the usage of multimedia formats
Despite being an important channel for end-user assistance, few studies have directly investigated the interactions that occur in modern-day practice of software product support. ...
Parmit K. Chilana, Tovi Grossman, George W. Fitzma...