Sciweavers

582 search results - page 7 / 117
» Designing systems that direct human action
Sort
View
IROS
2006
IEEE
148views Robotics» more  IROS 2006»
14 years 2 months ago
Design and Evaluation of Emotion-Display EDDIE
— This paper focuses on the development of EDDIE, a flexible low-cost emotion-display with 23 degrees of freedom. Actuators are assigned to particular action units of the facial...
Stefan Sosnowski, Ansgar Bittermann, Kolja Kü...
JCIT
2007
192views more  JCIT 2007»
13 years 8 months ago
Action Representation for Natural Language Interfaces to Agent Systems
In this paper, we outline a framework for the development of natural language interfaces to agent systems with a focus on action representation. The architecture comprises a natur...
Christel Kemke
CHI
1992
ACM
14 years 19 days ago
Coupling Application Design and User Interface Design
Building an interactive application requires, amongst other activities, the design of both a data model and a user interface. These two designs are often done separately, frequent...
Dennis J. M. J. de Baar, James D. Foley, Kevin E. ...
PUC
2007
102views more  PUC 2007»
13 years 8 months ago
Understanding movement for interaction design: frameworks and approaches
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines...
Lian Loke, Astrid Twenebowa Larssen, Toni Robertso...
PRICAI
2004
Springer
14 years 1 months ago
Creative 3D Designs Using Interactive Genetic Algorithm with Structured Directed Graph
We propose a methodology for representing artificial creatures like 3D flowers. Directed graph and Lindenmayer system (L-system) are commonly involved in AI-based creativity resear...
Hyeun-Jeong Min, Sung-Bae Cho