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FPLAY
2008
13 years 10 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
PADS
2009
ACM
14 years 4 months ago
Real-Time Security Exercises on a Realistic Interdomain Routing Experiment Platform
We use a realistic interdomain routing experiment platform to conduct real-time attack and defense exercises for training purposes. Our interdomain routing experiment platform int...
Yue Li, Michael Liljenstam, Jason Liu
SIGDOC
2009
ACM
14 years 3 months ago
Modeling task experience in user assistance systems
One of the major issues for user assistance systems consists of “providing help at an appropriate level”. In this paper we analyze the problem of modeling task experience — ...
Andrea Kohlhase, Michael Kohlhase
ACSAC
2000
IEEE
14 years 1 months ago
Layering Boundary Protections: An Experiment in Information Assurance
The DARPA Information Assurance Program has the aim of developing and executing experiments that test specific hypotheses about defense in depth and dynamic defense capabilities. ...
D. Johnson, L. Benzinger
CIKM
1997
Springer
14 years 1 months ago
A Framework for the Management of Past Experiences with Time-Extended Situations
: In the context of knowledge management, we focus on the representation and the retrieval of past experiences called cases within the Case-Based Reasoning (CBR) paradigm. CBR is a...
Michel Jaczynski